com-mun-i-cate

phoneWith advertisers, the government and the media all vying for our attention, attempting to infiltrate our subconcious and influence everything from our thoughts to our decisions, this work is an exploration of the effects of the invasive nature of the information age.

The phone has been chosen to explore this concept because it is an excellent example of an object of convenience that is increasingly being hijacked for ulterior motives by advertisers, under the guise of it being an obvious and legitimate marketing target.

Method ::

Create an industrial environment wired that appears to be wired for communication. But instead of being a pull environment, it is a push environment. Phones installed within the environment are not for the audience to call out on but are busy projecting their own messages. Each phone has a different low quality [8-bit] sound recording whispering through it, attempting to infiltrate the subconcious and influence the audience.

Materials used :: [thanks mostly to Reverse Garbage, Marrickville]

Performed ::

performers

forest 3

COM-MUN-I-CATE :: VARIATION IDEAS

A collaborative project between Bea and Adam Pierce.